Author | : Danilo M. Baylen |
Publisher | : Springer |
Total Pages | : 292 |
Release | : 2015-04-23 |
ISBN 10 | : 9783319058375 |
ISBN 13 | : 3319058371 |
Language | : EN, FR, DE, ES & NL |
Essentials of Teaching and Integrating Visual and Media Literacy
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Language: en
Pages: 292
Pages: 292
This book focuses on how to effectively integrate the teaching and learning of visual and media literacies in K-12 and higher education. Not only does it addres
Language: en
Pages: 636
Pages: 636
The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the Un
Language: en
Pages: 325
Pages: 325
Many learning options are possible in education, from traditional to blended/hybrid to fully online. Of the three delivery formats, the blended mode, which invo
Language: en
Pages: 346
Pages: 346
Media literacy educators rely on the ability to make use of copyrighted materials from mass media, digital media and popular culture for both analysis and produ
Language: en
Pages: 282
Pages: 282
Reading Across the Disciplines offers a collection of twelve essays detailing a range of approaches to dealing with students' reading needs at the college level
Language: en
Pages: 550
Pages: 550
Over the past forty years, media education research has emerged as a historical, epistemological and practical field of study. Shifts in the field—along with
Language: en
Pages: 266
Pages: 266
This collection presents stories from the field that were gathered from researchers using a breadth of visual methods. Visual methods refer to the use of still
Language: en
Pages: 987
Pages: 987
This handbook, which serves as a follow-up text to The Palgrave Handbook of Experiential Learning In International Business, reviews theoretical and empirical a
Language: en
Pages: 364
Pages: 364
Educating through Popular Culture is a tool for educators at all levels to improve their practice via popular culture in ways that both embrace and resist conte
Language: en
Pages: 330
Pages: 330
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction.