More Books:
Language: en
Pages: 286
Pages: 286
Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Inte
Language: en
Pages: 180
Pages: 180
In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the asso
Language: en
Pages: 337
Pages: 337
Embodied agents play an increasingly important role in cognitive interaction technology. The two main types of embodied agents are virtual humans inhabiting sim
Language: en
Pages: 1038
Pages: 1038
Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007,
Language: en
Pages: 578
Pages: 578
An examination of the various types of human-modeled technology, Advances in Applied Human Modeling and Simulation not only covers the type of models available,
Language: en
Pages: 298
Pages: 298
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and r
Language: en
Pages: 604
Pages: 604
The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, h
Language: en
Pages: 676
Pages: 676
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert
Language: en
Pages: 362
Pages: 362
This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing: one Special Session during the Eighth International
Language: en
Pages: 8218
Pages: 8218
With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE C